6/11/2023 0 Comments Gideros api documentationThis chapter will guide you step by step on how to install Gideros on your operating system and prepare everything so you will be ready to develop your mobile game. As Gideros operates separately from Android or ios SDKs and does not need them (context: Android or ios SDKs) for testing or exporting apps, it is assumed that the user already has those SDKs installed thus, it will not be covered in this chapter. ![]() We will need to download the latest version of Gideros designed specifically for your operating system, install it, create a project with some test code, and run it on both a computer and your mobile device. Chapter 4, Polishing the Game, helps you spice up your game to make it more appealing and alive by learning different Gideros features.ĥ Setting Up the Environment The first thing we will do before building our application using Gideros is, setting up the environment and trying it out. Chapter 3, Implementing Game Logic, describes the main game implementation, from the game elements to level and progression logic. Chapter 2, Managing Scenes and Gideros OOP, provides an introduction to Gideros OOP and scene management using your own classes. What This Book Covers Chapter 1, Setting Up the Environment, provides information on how to prepare everything to start developing using Gideros. This book provides an easy way to start developing with Gideros, explaining all its basics and how you can apply them in creating your own cross-platform game. With the one click on device testing an d completely free of charge development, it should be one of the first choices to try out for all mobile developers. Based on the Lua language, Gideros provides an easy way to create 2D games for both ios and Android. Gideros is a great example of such a tool. I would also like to thank Atilim and Deniz Cetins for giving me the great opportunity to work with them and get all the inside information on Gideros and the awesomely supportive Gideros community.Ĥ Gideros Mobile Game Development With the popularity of mobile app/game markets, there are also a lot of new development tools, especially cross-platform ones, that allow you to re-use the same code on multiple platforms. I would like to thank my family, my wife Anna and my son Tomass, for helping me by giving me the time to work on this book. In February 2013, the Gideros team offered him the position in the Gideros developers' team, where he has been working since then, while continuing to work on games in his spare time. This led him to create his new blog Due to popularity of his tutorials and the support he provided on the Gideros community forum, he became the most active community member. In the summer of 2012, he founded a group of like-minded developers/designers who go under the indie label ( They released Mashballs ( their first game, in September 2012 and are currently working on a couple of bigger game projects.ģ As there was a lack of learning materials and tutorials for Gideros and writing was one of the his favorite hobbies, he started creating different tutorials on how to accomplish simple things in Gideros. ![]() After trying out lots of different cross-platform frameworks for mobile game development, he found Gideros SDK in January 2012 and liked it so much that he decided to stick with it when developing his games. In his last years at the university, he started chasing the dream of creating his own mobile games for fun and personal satisfaction in his spare time. He has a Master's degree in Computer Science and even though he is working as a developer full time, he still loves coding and shares his knowledge with others in his spare time. 1 "Setting Up the Environment"Ģ In this package, you will find: A Biography of the author of the book A preview chapter from the book, Chapter NO.1 "Setting Up the Environment" A synopsis of the book s content Information on where to buy this book About the Author Arturs Sosins is a developer living with his wife Anna and son Tomass. 1 Gideros Mobile Game Development Arturs Sosins Chapter No.
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